Hi there! Thanks for reading this.
So I've been brainstorming an open-world adventure game called Soundsight. It's kind of like Breath of the Wild but music is the main mechanic.
Alright. Let's get started.
At the end of the game, when everything is desolated and crumbled down, you kill the final boss.
But you also die as well being wounded from the fight/killed by magic. However, the land is restored from his desolation and everything seems to be fine.
The one thing I'm trying to do is to make the player cry at the end. Although I'm not exactly sure how I'd do that with everything restored. I need some way to have the player maybe not achieve their true goal or something. I have thought of a few options:
1: DON'T restore the land, but just show that “Hey, big boss man is dead, but now what? I mean, yeah, corruption is gone, but also everything is destroyed”.
This one, I feel is pretty scummy because it makes the player feel like it was all for nothing.
2: Have the player become friends with a major character and then kill them off.
I feel like that's a bit mean, but hey, it does the job.
___________________________________________________________________________________________
I really need some answers on how I can make the ending sad as the credits roll.
Any input is appreciated.
Thank you so much!!



