Hi all, I'm developing my first visual novel using this pretty nascent platform that is still in development that is basically allowing non technically inclined people (aka me) create visual these interactive stories. If you aren't familiar with the format, it's effectively a choose your own adventure style story game. My question here is, what do you all think people engage more strongly with, a linear story or a branching story?
I am asking because the monetization model currently rewards continued engagement and after canvasing a number of my peers in both gaming and outside of, I got a pretty balance mix of answers for either or. I'm now very torn between writing a linear story with interactive elements that has the possibility to continue without a necessary planned ending, or a branching narrative experience that more likely does have a planned ending (I can't imagine having to write for each branch if it didn't have an ending, that seems like it would be a lot to do). Basically I'm trying to decide between writing a linear story that continues and has more chapters, or a branching story that would (hopefully) inspire someone to re-play repeatedly.
Anyhow, I'd love to get thoughts/feedback especially from anyone who has experience with these kinds of story based games! For reference, I'm using the StoryLoom platform that one of my writer friends suggested to me (full disclosure, my friend was contacted directly by them and is compensated for their work, I'm not… YET. fingers crossed). It's still super new and there aren't that many people on it, but it is way more fun than I was expecting to make games with.