Original Post
Hi,
I''m a reasonable C++ graphics programmer and am recently trying to port some of my games over to java, v1.1, for use in web pages. My aim is to create games such as those on the MSN gaming zone; Bejewelled and the like.
My main question is on graphics. Are the AWT Image functions fast enough in comparrison to perhaps my own custom blitting routines? I''ve seen ways for accessing the pixel data directly... would it be quicker, and worth the effort, of writing my own pixel copying functions rather than using the basic drawImage() func?
What is the prefered professional way of doing this?
It would also be great if anyone had some source for a similar game applet (jdk 1.1) so I could see just how to lay out my graphics classes etc.
Any help greatly appreciated,
Cheers,
Russ.
russx2@btinternet.com