Original Post
Hey all. I am having trouble with terrain. I know that there are several ways of doing this i.e. Fractal, Fault, Isometric, Particle Deposition. I would like to make one using Fractal or Fault generation. The only problem is that I don''t know where to start.. I have some algorithims on them, but I need some help implementing them to OpenGL...so..if anyone could help..just a basic overview of how it''s done would be great!
Yours Truly,
Cory