Original Post
Well I did have a working particle engine going using directx 8.0 point sprites...I''ve rewrote the thing to use in directx 8.1 (not much changed actually) Well the problem it seems is that it renders all the particles at the right spot and everything but the sprites are stretched all in one direction to infinitity...So I thought well that looks like something in the vertex buffer is reading out of bounds...but it''s all legit as far as i can.
As anyone come across this problem before these things?
Pactuul