So I'm doing my final project for my multi-agents and 3d Graphics class, and I have a multi-agents script running in mesa that returns each agent's X and Y position through an API, I already am parsing that info and am doing a Debug.Log on each respective object of my Unity Scene, my question really is how can I use those coordinates, like (1,3) to actually move my Unity Objects? I've been thinking of doing a grid system but I've found no info on grid systems in Unity for 3d, should I just follow a tutorial for a 2d grid system and the concepts would remain the same? I'm just really lost on how to actually implement that functionality basically
Just to summarize in case I didn't explain myself well, each gameObject in my scene has a position x, y that i get from an API and I'm struggling on actually representing that position within Unity itself.