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Game Application class

Started by Promit Dec 19, 2001 at 6:20 AM 0 replies 350+ views
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Promit
Promit
I am writing a "game app class" that is actually section of a game engine. The class is pretty simple and what you do is derive a class from it and custom define some basic stuff(tell your app what to do when it starts up). The cool thing is that it multithreads itself into three (optional)threads: The "Window" thread for WMs and such the "Game" thread for your actual game the "MP" thread to run mutliplayer calculations. You can also define custom threads when you derive from it, ex. a "Physics" thread. My question is, would anyone be interested in me just releasing this to the world in open-source? ----------------------------- The sad thing about artificial intelligence is that it lacks artifice and therefore intelligence.
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