Original Post
Are there any cases where a call to Clear() wont fail, and wont clear? I know that It will fail when there is no ZBuffer attached, and you specify D3DCLEAR_ZBUFFER (disregarding stencil buffer, not using it). But, it doesnt work when I dont specify _ZBUFFER and create the device without a zbuffer. It also doesnt return an error. Yet it still fails to clear. Any ideas?
Z.
[edit]
Forgot to mention...This only happens while in Release Mode, and not running from the IDE. Otherwise, it works perfectly(Debug Build, no IDE, Debug Build, Release Build and hitting the "Go" button). Happens on both the Retail, and Debug versions of the runtime, and using refrast. MSVC6.
Edited by - Zaei on December 19, 2001 7:45:47 AM