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Need Help Designing a Physics-Based Game

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1 comment, last by LorenzoGatti 7 months, 1 week ago

I'm currently working on a project that involves creating a physics-based game and I'm looking for some guidance on the design aspects. Specifically, I'm interested in: https://19216801.pro/

  1. Choosing an appropriate physics engine or library.
  2. Strategies for handling collision detection and response.
  3. Balancing realism and gameplay for a satisfying user experience.
  4. Incorporating physics-based puzzles or challenges into the game.

If anyone has experience or insights in these areas, I would greatly appreciate your input.

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You need a specific idea, because all but the most abstract games are “physics-based” to some extent; the problems are as disparate as the solutions. Can you point to an existing game that you would like to clone with some difference or improvement?

Omae Wa Mou Shindeiru

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