Original Post
I am thinking about the physics for my game ahead of time. It is 2d, and I am thinking about working in acceleration. I was thinking that I would keep track of the amount of time between each physics call and use that in the equation v=(initial velocity) + 2 * (acceleration)(time) to find the change in velocity from one calculation to another.
Is there a better way to do this?
If one person would write a book on DirectX in VB, I would make them a rich man!