Original Post
Hey,
ad1. I''m wondering if you could show me the difference of the speed of a Display list, a vertex buffer and a locked vertex buffer. Which one is the fastest? Have you ever made any tests? Results?
ad2. Is it possible to call glDrawElements with such an indexbuffer which is made from the c++ template class called std::vector<>? Is it guaranteed that it will work everywhere? If I know it correctly std::vector can result memory areas which aren''t continuous. And that''s not good for opengl. But what about if I make the vector with .resize() which allocates a continuous memory-area (in theory) for the vector?
Thanks in advance
-- tSG --