Original Post
Hya all! Can anyone point me to a tuorial or something that describes the use of 2d surfaces in direct3d (dx8). I''ve made all my stuff in dx5''s directdraw but i cant seem to figure out how to solve the "antialias" problem (everything looks boringly pixeled) and I thought i might solve this problem by setting some kind of harware antialias on it to smooth it out (any other suggestions are welcome).
I bought this book for a fortune but the guy seems to be obsesed about 3d and doesn''t even describe 2d
plzzz!
.Pangplast