Skip to main content
GameDev.net gamedev.net
🔒 Locked

Creating a prototype

Started by MalachiPacheco4 Mar 21, 2024 at 10:08 PM 1 replies 4.4k views
Original Post
MalachiPacheco4
MalachiPacheco4

I am a Game Design student at SNHU and I have a few questions about creating a prototype. What resources are available for creating this stage of development? What are some key points that someone needs to keep in mind? I will appreciate any feedback.

frob
frob

MalachiPacheco4 said:
I will appreciate any feedback.

First feedback: Your teachers suck. Tell them to stop sending students to web forums with assignments like this, and do their job as teachers. They do it every year, and it is a terrible assignment by lazy instructors.

It isn't your fault, but realize your school sucks in a lot of ways. Consider looking at better schools if you have that opportunity. “Game Design” is a terrible degree, get a computer science degree, get a fine arts degree. Their “Game Design” program is much like getting a philosophy degree: useful while also useless.

MalachiPacheco4 said:
What resources are available for creating this stage of development?

Game engines. Tell your teachers you need to learn about gray box levels.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.