Original Post
greetz everyone.
My english is not the best (after 8 years of english lessons in school hehe)
For my A Level exam of the higher technical college I attend , I am programming a Online Game with an straight overhead map structure, or at least I try
So the fact is we are a team of three people and we use Java as the programming language of Client and Server.
The map will be stored in a table of a mySql DB. That''s because we think that our online world might be huge and so the file for the map data has about 2GB.
Is there an other way to store a HUGE map (let''s say a few 1000 tiles wide 20000x20000) ??
Only tiles needed by the server are loaded from the DB , so we don''t have to worry about to much RAM usage.
Further I don''t think we''ll have 256 types of terrain, so using a whole byte for one tile looks like waste. But otherwise there will be some computing ( like bitshift..). What do you think??
So long
JGoblin