Original Post
In my game, I already have the player and the computer moving about on the screen. Now I want to add a feature where when the "fire" button is pressed, something will be shot from the player to the computer, at a fixed speed.
This is where I''m stuck. I can simply find the difference between the player and the computer on each axis, but that would make the thingys being fired go at different speeds.
I don''t know much about vectors and stuff like that; all I want is to know how to get x and y velocities for the axis, so that they aren''t going faster when the computer is further away.
Please can someone help me!
~ There''s no substitute for failure ~