Hi everyone!
I know it might sound a bit cliché, but after watching the Dexter series, I was really impressed by how well it was crafted, both narratively and psychologically. It got me thinking about how amazing a Dexter-inspired game could be with today’s graphics and modern gameplay standards. That’s why I wanted to pitch a game idea and see if anyone would be interested in collaborating or providing suggestions on how to bring it to life.
Concept:
A PEGI 18 open-world game (not as large as a GTA-style open world, but something more contained) where the player controls Dexter Morgan, following his "code" and carrying out assassinations in a methodical manner. The player would need to prepare each kill by covering the room with plastic, ensuring no witnesses, and leaving no evidence, just like in the series.
Core Mechanics:
- Open world with main and side missions involving the preparation and execution of murders.
- Forensic investigation: Dexter would need to investigate his victims (criminals who escaped the justice system) before eliminating them.
- Crime scene planning: The player would be responsible for setting up each crime scene, choosing the location, covering the room in plastic, selecting the right tools, and making sure no evidence is left behind.
- Stealth and discretion: Maintaining a low profile is key—don’t leave fingerprints, clean the crime scene thoroughly, and dispose of the body without getting caught.
- Dual life: There would be a balance between his life as a forensic analyst for the Miami Police Department and his secret life as a serial killer. During the day, he needs to complete his job, while at night, he covers up his crimes.
Graphic Style:
I envision utilizing modern-day graphics similar to games like Hitman or The Last of Us, with a dark, realistic atmosphere that reflects the tone of the series.
Inspirations:
I’ve drawn inspiration from games like Hitman, where planning is critical, but I want to take it further by adding more narrative and psychological depth. Investigation, stealth, and forensic elements would play a crucial role in the gameplay.
Why I’m asking for help:
I know this is an ambitious project, and unfortunately, I don’t have any experience in game creation or programming. That’s why I’m looking for any help—whether it’s developers interested in collaborating, suggestions on tools or game engines, or general advice on how to make this concept a reality