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Any tips of game developing? (new at this)

Started by November 29, 2024 05:19 PM
6 comments, last by taby 1 week, 5 days ago

Hello.

I just signed up today and im looking forward towards game developing, ive been wanting to make games since i was 9 but enough about that.

I need some tips on game developing, im trying to make a game exactly like it was from a ps1 game, i tried using youtube but most are for unity

( im a unreal engine user)

ive had a game dev teacher before but we canceled classes cause he wasnt professional, my idea of the game is you play as a 3rd person and the main antogonist you play as is a gimp wearing suit holding a chainsaw, he also does crazy glory kills, the reason of killings is to feed a demon which in return gives immortality to the guy.

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AlienM7 said:
I need some tips on game developing

At the left column, below all the parts of the site you can select, there is a line “New? Learn about game development.” Perhaps try that link? (tbh, I don't know what is there, but probably it's useful.)

AlienM7 said:
im trying to make a game exactly like it was from a ps1 game

If you want to make it and never show it to others, that is fine. If you do want to share it with the world, please be aware that game companies do actively protect their intellectual property. If your game does get attention, you may receive a cease and desist letter. The closer your game is to the to original, the sooner this happens.

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@AlienM7 Greetings,

I am a student part of a game design college course in the UK, I am currently in my 2nd year and I've previously worked on a PS2 styled horror game. I specialize in level design/prototyping, environment art, and hard surface modelling. I just signed up on here a few hours ago aswell.

Your idea reminds me of a really old controversial PS2 game from the 2000s I liked called ‘Manhunt’, developed by Rockstar Games. Yours is a sound idea given you can derive references from games of similar genre.

I'm no blueprints programmer, but theres many UE5 Melee Combat System tutorials on youtube, simply following the instructions in the guides should help you. Then a Quest and Reward System should work for your character to perform objectives for the demon, still an abundance of tutorials out there.

I'm not sure how and if you're going to be modelling any assets, but since your inspiration is from a PS1 styled game, you could use softwares like Blender to model and texture low poly assets (I personally use 3dsmax and Adobe Substance). You could save yourself from the hassle of rigging and animating your characters through using Adobe Mixamo.

As for the environment design, you could top it off with a retro-stylized/posterize shader, again, loads of tutorials on how to make a post-processing material out there on YT.

I would strictly advise you to keep your idea as original as you can if you intend to show or sell your work. Your game could be similar to the PS1 styled game you inspire from, but it can't be the same. That would basically mean throwing up original concept artwork on the characters, the lore, the environment, basically your own take on how things look and should be. Avoid downloading free models from sketchfab or elsewhere as it would not look good on you; would basically mean you're asset dumping someone else's work onto your game. Since this would be your first proper show of work, ideally I'd just stick to developing and demonstrating a 5-min gameplay prototype for your portfolio. You're always welcome to expand on your idea with the help of your peers/colleagues or as part of your own indie game studio one day, but for a newbie, a fully refined game is quite unrealistic.

Remember that there are many roles you can fill in for a game designer. Just practice, experiment and choose what aspects of game design you enjoy and are good at. I know you may be a little far too ambitious just like I used to be, but game design is no easy endeavor. However I'll try and help you on here the best I can.

GL mindlessly tearing through everything with that chainsaw

@Alberth hi alberth.

Thanks for the tip ill make sure to hide my ideas and projects in the future!

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@TheRedGoose Hi RedGoose.

Yes the game IS inspired by the so called gory game called manhunt

As i told alberth i will keep the ideas and projects to myself and not make the game completely a copy towards other games.

Stay safe, and gl to you with ur 2nd year

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AlienM7 said:

@Alberth hi alberth.

Thanks for the tip ill make sure to hide my ideas and projects in the future!

You don't need to hide them all. Just the ones that infringe on another party's intellectual property.

-- Tom Sloper -- sloperama.com

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Do it in sprints. Have your sprints documented before you attack the code. If you try to do it all at once, it may be overwhelming. Remember to take breaks.

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