Original Post
When you play games, they have lots of objects that have been loaded from 3d file formats (for quake 2 its md2), well, how do the programmers get their programs to texture the objects?? I mean, they cant load each texture induvidually in the code, because then the user created objects wouldnt work right. So they must have some kinda of loop to read thru each 3d file, find the texture name and put that texture name into some variable, then load the texture into the memory, texture the object etc right??
well, i know its probably a pretty newbie question but, what''s bothering me is, i dont know how to make that loop/function thing! If you know what i mean and can help me, please do!!
Thanks a lot, Samith
PS: This isnt requiered, but, if you decide to help me, could you use the 3ds file format as an example, because thats the one im working on, thanks again!!