Hello,
I am building a Raid Simulator management game and have been attempting to create formulas to create dynamically create Raid bosses that makeup the bosses HP, Melee Damage, Spell Damage, etc. I was wondering if anyone has any experience or idea how bosses are created and the formulas that go into their damage calculations for spells?
For example: Are your bosses solely based off of secondary stats, and have HP scale directly off of boss "Stamina"? If so how would a designer assign that initial stamina value, just based off of feel? Another idea I had was calculating boss HP based off of the HP of all of the players of the raid combined, but this seems like the incorrect approach as the boss is now scaling to the party rather than the party having to gear up to the boss. Let me know your thoughts, if needed I can provide how I'm calculating player DPS/HPS!