A story-driven squad survival game where death is permanent and becomes part of the narrative.
When the player dies, there is no reload screen. Instead, a short cinematic shows the character slowly dying while squad members react over radio communication. The perspective then switches to another surviving squad member in a different location, and the game continues naturally.
Later in the game, players can return to the place where the previous character died and find their body still there, along with their equipment. Squad members may comment emotionally depending on who died and their relationship with them.
The goal is to make death feel meaningful instead of temporary, creating emotional attachment to every squad member and turning player mistakes into lasting story moments.