Hi everyone,
I'd appreciate feedback on the design, rather than the technical feasibility.
The core idea is a post-scarcity future where humanity lives in spectacular mountain cities after much of the lowlands became difficult to inhabit.
Key mechanics:
Huge walkable mountain megacity.
Rivers, waterfalls and forests integrated into the city.
No money or mandatory jobs.
Players build homes, treehouses or skyscrapers over time.
Construction happens gradually rather than instantly.
Public transport connects the city.
Focus is exploration, creativity and social interaction rather than combat or survival.
The goal is to create a world players genuinely wish they could live in.
Questions:
Would this appeal to you?
What mechanics would make this engaging long-term?
What design problems do you immediately see?
A few images to inspire:





