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[Released][Unity Editor] Storefront Studio - Create storefront artwork inside Unity

Started by imarinlabs Aug 27 at 8:16 AM 0 replies 250+ views
Original Post
imarinlabs
imarinlabs

Hi everyone,

I built Storefront Studio, a Unity Editor extension for managing the repetitive process of creating game artwork for multiple storefronts and image dimensions.

Instead of repeatedly capturing images, switching to another application, recreating layouts, and checking every output separately, Storefront Studio keeps the complete workflow inside Unity:

Capture > Compose > Validate > Export

Available now on itch.io:
https://imarinlabs.itch.io/storefront-studio

Available now on Fab:

https://www.fab.com/listings/5a82cc6a-72e5-4c81-8130-af661761dfcd

The Unity Asset Store is currently pending review.

Capture

Capture images from:

  • Game View

  • Scene View

  • An offscreen camera at custom dimensions

The Capture workspace includes crop-area guidance, multiple overlays, custom overlay positioning, and PNG or JPEG output.

Captures are stored inside the Unity project and remain available through the Capture Library for reuse in later compositions.

Insert the Capture screenshot here:

Capture

Compose

The Composer supports:

  • Multiple artwork and text layers

  • Logos, headlines, and taglines

  • Direct canvas movement, resizing, and rotation

  • Independent X/Y scaling

  • Negative scaling for mirroring

  • Optional center and element snapping

  • Exact Inspector controls

  • Shared settings and per-output overrides

  • Undo, Redo, saved compositions, and session recovery

Insert the Compose screenshot here:


Compose

Output presets

The current version includes presets for:

  • Steam

  • Apple App Store

  • Google Play

  • Unity Asset Store

  • itch.io

  • General marketing and social media

  • Custom dimensions

Preview and validation

You can inspect the exact exported pixels or view the artwork inside an original storefront placement approximation.

Storefront Studio checks applicable requirements including:

  • Dimensions and aspect ratios

  • Image formats

  • Transparency restrictions

  • Missing artwork or fonts

  • Text overflow

  • Effective source resolution

  • Possible upscaling

  • Applicable file-size limits

  • Output-specific restrictions

Insert the Preview screenshot here:

Preview

Insert the Validation screenshot here:

Validate

Batch export

Export every selected output as PNG or JPEG with:

  • Configurable JPEG quality

  • Custom export folders

  • Tokenized folder and filename templates

  • Overwrite, skip, and increment collision modes

  • Per-file warnings and results

  • Export cancellation

Technical details

  • Unity 2022.3 LTS or newer

  • Editor-only

  • Built-in, URP, and HDRP support

  • TextMesh Pro dependency

  • No runtime components

  • No project uploads

  • No analytics or tracking

  • No required account

Everything is processed locally inside the Unity Editor.

Trailer


How to Capture


How to Compose

Download

Storefront Studio is available on itch.io:

https://imarinlabs.itch.io/storefront-studio

Storefront Studio is available on Fab:

https://www.fab.com/listings/5a82cc6a-72e5-4c81-8130-af661761dfcd

I would be interested to hear from developers who have prepared store pages before:

Which storefront dimensions or validation checks create the most repetitive work in your release pipeline?

Feedback about additional presets and workflow improvements would be very helpful for future updates.

Thanks for taking a look!

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