Hey guys, I composing videogame music in retro style for about 2 years now.
Earlier this year, I launched a new website at the beginning of this year and one of the developers I worked for even asked me to do music and narration for his future projects. I post regularly on game dev sub reddits, share my work in Discord groups, and check Work with Indies for gigs.
But here’s the thing: Sometimes I feel like I’m not doing enough. I get this guilt for not "hustling" harder – even though I can’t control who I get to work with. I love making this music, and I’m so grateful to be working on a full soundtrack for a game I adore. Most of the time, my music is well-received, which keeps me going.
Yet, for the past 13 years, I’ve been focusing only on music, I specialised on Retro Videogame music for Indie games since two years now, while working part-time in call centers to pay the bills. To have time for music, I only work 28 hours a week, so money’s tight. It’s frustrating, and it makes me desperate to quit and do what I love full-time.
So far, I’ve worked on four games – two via Fiverr (one client never even told me the game’s name, so I can’t show it in my portfolio). I do have two devs interested in future collaborations, but… I still feel like nothing’s moving.
So I’m asking you:
Have you felt this way?
How did you push through?
Am I overthinking this? Should I just be more patient?
If you’ve made the jump to full-time creative work: What was your first step?" "How do you balance financial stability with following your passion?"