Original Post
Can I use alpha blending to simulate light. It seems that lighting is almost never api based and games use their own lighting tricks. Will this change because of t&l(especially l)features of graphic cards?
Edited by - Xyan on December 24, 2001 2:37:19 AM
Edited by - Xyan on December 24, 2001 2:49:03 AM
Edited by - Xyan on December 24, 2001 9:12:06 AM