Hi everyone,
I'm an independent developer from NEXIOR GAME, and I've been working on my own 3D game engine called Hozex Engine.
Hozex is designed to make 3D game development faster and easier by providing ready-to-use tools directly inside the editor.
Some of the current features include:
• 3D rendering
• Lighting and shadows
• Physics and collision
• Camera and character systems
• Animation tools
• Built-in AI tools
• 3D scene editing
• Materials and asset management
• Editor viewport and scene tools
I'm currently continuing to develop Hozex and improve the overall workflow and tools.
I'd really like to hear from other game developers:
What features or workflow improvements would you consider essential in a modern 3D game engine?
I'd appreciate any feedback, suggestions, or criticism about the engine and its current direction.
Thanks for reading!

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