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Role: Lead Writer (Under the Narrative Director) for HG

Started by GeneralJist Today at 2:09 AM 0 replies 25+ views
Original Post
GeneralJist
GeneralJist

Honor Games® Remote | 10–15 hrs/week | 1‑year development cycle projected

[VOLUNTEER REVENUE SHARE – DO NOT APPLY WITHOUT A STABLE INCOME]

About Honor Games

Honor Games® is an independent studio with a proven track record of delivering high‑quality projects, including:

  • Command & Conquer 3: Tiberium Wars – Tiberium Secrets (Award‑winning mod)

  • Charge! – Multiplayer FPS game

  • Vultures – Factory Tycoon game

We are a team of passionate developers building toward long‑term careers in games and entertainment. Our organizational structure, discipline, and consistency set us apart from typical indie teams.

Learn more: Honorgames.co

Project Overview — Chronoport

Chronoport is a 2.5D narrative episodic adventure set inside the diner of a time‑travel airport. You play as PORTER, guiding travelers as they confront unresolved emotional “baggage.” The game is designed to help players build emotional courage and reflect on their own regrets through deeply human storytelling.

Chronoport is planned as a three‑installment narrative series. We are currently in early preproduction of installment one.

Role: Lead Writer (Under the Narrative Director)

As Lead Writer, you will help define the emotional and thematic backbone of Chronoport. Working directly under the Narrative Director, you will translate high‑level narrative direction into clear, compelling, and emotionally resonant writing. You will be responsible for drafting key scenes, character arcs, emotional beats, and worldbuilding elements that bring the diner—and its travelers—to life.

This role requires strong narrative instincts, collaborative discipline, and the ability to write with clarity, empathy, and thematic cohesion.

Responsibilities

  • Execute narrative direction from the Narrative Director with precision and creativity

  • Write scenes, dialogue, character arcs, and emotional beats aligned with project tone

  • Collaborate respectfully with other writers, designers, and artists

  • Help maintain narrative consistency across episodes and future expansions

  • Contribute to worldbuilding, lore development, and thematic scaffolding

  • Provide thoughtful critique and revisions during narrative reviews

  • Maintain organized documentation and version control for narrative materials

Requirements

  • Excellent English communication (written & verbal)

  • Minimum 6 months experience working on a team

  • Strong narrative writing skills with samples or portfolio

  • Understanding of the game development pipeline

  • High initiative, grit, and attention to detail

  • Contract literacy

  • Respectful, reliable, and team‑oriented

  • Ability to write human‑centered stories involving emotion, memory, and regret

Bonus Qualifications

  • Completed a full game development cycle (preproduction → ship)

  • Experience with narrative‑driven or emotionally‑driven projects

  • Experience writing branching or interactive narrative

Time Commitment

  • 10–15 hours/week

  • Must be responsive via smartphone or device

  • Weekly meeting: Wednesdays at 6 PM PST

  • Must log and report hours for revenue‑share calculation

Benefits

  • Hands‑on narrative experience in a structured studio environment

  • Direct mentorship from the Narrative Director and Executive Producer/CEO

  • High‑quality portfolio material

  • Professional networking with developers and industry peers

  • Opportunities for long‑term studio involvement

  • All projects are showcased at GDC and to publishers respectively

Interested in Joining Us?

If you're looking for a serious, structured, and meaningful volunteer leadership role — and you have stable income — we’d love to hear from you.

[VOLUNTEER REVENUE SHARE – DO NOT APPLY WITHOUT A STABLE INCOME]

To Apply

email:
eric.chou@honorgames.co
-Resume
-time zone
-An AI generated cover letter on why HG and why Chronoport

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