Honor Games® Remote | 10–15 hrs/week | 1‑year development cycle projected
[VOLUNTEER REVENUE SHARE – DO NOT APPLY WITHOUT A STABLE INCOME]
About Honor Games
Honor Games® is an independent studio with a proven track record of delivering high‑quality projects, including:
Command & Conquer 3: Tiberium Wars – Tiberium Secrets (Award‑winning mod)
Charge! – Multiplayer FPS game
Vultures – Factory Tycoon game
We are a team of passionate developers building toward long‑term careers in games and entertainment. Our organizational structure, discipline, and consistency set us apart from typical indie teams.
Learn more: Honorgames.co
Project Overview — Chronoport
Chronoport is a 2.5D narrative episodic adventure set inside the diner of a time‑travel airport. You play as PORTER, guiding travelers as they confront unresolved emotional “baggage.” The game is designed to help players build emotional courage and reflect on their own regrets through deeply human storytelling.
Chronoport is planned as a three‑installment narrative series. We are currently in early preproduction of installment one.
Role: Lead Writer (Under the Narrative Director)
As Lead Writer, you will help define the emotional and thematic backbone of Chronoport. Working directly under the Narrative Director, you will translate high‑level narrative direction into clear, compelling, and emotionally resonant writing. You will be responsible for drafting key scenes, character arcs, emotional beats, and worldbuilding elements that bring the diner—and its travelers—to life.
This role requires strong narrative instincts, collaborative discipline, and the ability to write with clarity, empathy, and thematic cohesion.
Responsibilities
Execute narrative direction from the Narrative Director with precision and creativity
Write scenes, dialogue, character arcs, and emotional beats aligned with project tone
Collaborate respectfully with other writers, designers, and artists
Help maintain narrative consistency across episodes and future expansions
Contribute to worldbuilding, lore development, and thematic scaffolding
Provide thoughtful critique and revisions during narrative reviews
Maintain organized documentation and version control for narrative materials
Requirements
Excellent English communication (written & verbal)
Minimum 6 months experience working on a team
Strong narrative writing skills with samples or portfolio
Understanding of the game development pipeline
High initiative, grit, and attention to detail
Contract literacy
Respectful, reliable, and team‑oriented
Ability to write human‑centered stories involving emotion, memory, and regret
Bonus Qualifications
Completed a full game development cycle (preproduction → ship)
Experience with narrative‑driven or emotionally‑driven projects
Experience writing branching or interactive narrative
Time Commitment
10–15 hours/week
Must be responsive via smartphone or device
Weekly meeting: Wednesdays at 6 PM PST
Must log and report hours for revenue‑share calculation
Benefits
Hands‑on narrative experience in a structured studio environment
Direct mentorship from the Narrative Director and Executive Producer/CEO
High‑quality portfolio material
Professional networking with developers and industry peers
Opportunities for long‑term studio involvement
All projects are showcased at GDC and to publishers respectively
Interested in Joining Us?
If you're looking for a serious, structured, and meaningful volunteer leadership role — and you have stable income — we’d love to hear from you.
[VOLUNTEER REVENUE SHARE – DO NOT APPLY WITHOUT A STABLE INCOME]
To Apply
email:
eric.chou@honorgames.co
-Resume
-time zone
-An AI generated cover letter on why HG and why Chronoport