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Role: Lead Programmer (Unity Engine) HG

Started by GeneralJist Today at 2:17 AM 0 replies 25+ views
Original Post
GeneralJist
GeneralJist

Honor Games® Remote | 10–15 hrs/week | 1‑year development cycle projected

[VOLUNTEER REVENUE SHARE – DO NOT APPLY WITHOUT A STABLE INCOME]

About Honor Games

Honor Games® is an independent studio with a proven track record of delivering high‑quality projects, including:

  • Command & Conquer 3: Tiberium Wars – Tiberium Secrets (Award‑winning mod)

  • Charge! – Multiplayer FPS game

  • Vultures – Factory Tycoon game

We are a team of passionate developers building toward long‑term careers in games and entertainment. Our organizational structure, discipline, and consistency set us apart from typical indie teams.

Learn more: https://honorgames.co/

Project Overview — Chronoport

Chronoport is a 2.5D narrative episodic adventure set inside the diner of a time‑travel airport. You play as PORTER, guiding travelers as they confront unresolved emotional “baggage.” The game blends emotional storytelling with stylized presentation, requiring a stable, scalable, and thoughtfully architected Unity foundation.

Chronoport is planned as a three‑installment narrative series. We are currently in early preproduction of installment one.

Role: Lead Programmer (Unity Engine)

As Lead Programmer, you will architect and maintain the core Unity systems that power Chronoport. You will work closely with the Narrative Director, Executive Producer/CEO, and art teams to translate creative vision into reliable, performant, and extensible gameplay systems.

You will be responsible for establishing engineering standards, building foundational tools, and guiding technical decision‑making across the entire series. This role requires strong engineering discipline, clear communication, and the ability to lead by example in a volunteer‑based environment.

Responsibilities

  • Build and maintain core Unity systems for Chronoport (2.5D framework, scene flow, interaction systems, narrative triggers)

  • Translate high‑level creative direction into stable technical architecture

  • Collaborate respectfully with designers, writers, and artists to integrate gameplay and narrative features

  • Establish coding standards, documentation practices, and version‑control discipline

  • Develop tools and pipelines that support writers, artists, and future episodes

  • Optimize performance across devices and ensure smooth player experience

  • Conduct code reviews and provide mentorship to junior programmers

  • Work with leadership to plan technical milestones and long‑term scalability for the series

Requirements

  • Excellent English communication (written & verbal)

  • Minimum 6 months experience working on a team

  • Strong Unity/C# proficiency with demonstrable projects

  • Understanding of the game development pipeline and cross‑department workflows

  • High initiative, grit, and attention to detail

  • Contract literacy

  • Respectful, reliable, and team‑oriented

  • Ability to architect clean, modular, and maintainable systems

Bonus Qualifications

  • Completed a full game development cycle (preproduction → ship)

  • Experience with narrative‑driven or episodic games

  • Experience building tools for writers or designers

  • Familiarity with 2.5D camera systems, shaders, or stylized rendering

  • Experience with Unity’s new input system, timeline, or DOTS

Time Commitment

  • 10–15 hours/week

  • Must be responsive via smartphone or device

  • Weekly meeting: Wednesdays at 6 PM PST

  • Must log and report hours for revenue‑share calculation

Benefits

  • Hands‑on leadership experience in a structured studio environment

  • Direct mentorship from the Executive Producer/CEO

  • High‑quality portfolio material demonstrating technical leadership

  • Professional networking with developers and industry peers

  • Opportunities for long‑term studio involvement

  • All projects are showcased at GDC and to publishers respectively

Interested in Joining Us?

If you're looking for a serious, structured, and meaningful volunteer leadership role — and you have stable income — we’d love to hear from you.

[VOLUNTEER REVENUE SHARE – DO NOT APPLY WITHOUT A STABLE INCOME]

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