Should the community contribute to design patterns for game engines? This includes to categorizing game engines, include the design and facilities used with any assortment of features.
What does anyone feel about this? I think it would be great for the community. Especially learning developing game engines. Thus conventions can be formed, including standards for official definitions.
Then complex structured architecture for software could benefit. It should assist in forming conventions of behavior systems based with logic; I am focusing on dynamic extendable systems.
The community should contribute to genuine engine descriptions of architecture specific designs.