Original Post
Hi all,
I was wondering if my thinking is correct, I use the world matrix to transform my objects to world space giving it any rotations and translation coordinates, then I move around using the view matrix (camera space) is this correct ? I update the view transformation each frame. I guess this is correct for static objects, if my objects are to move then I guess I update their world xpos,ypos,zpos offsets before translating them to world space ?
Your opinions please.
Kind regards,
sTeVe