Original Post
I guess this problem is more annoying than anything else.. I'm working on Direct3d and DirectInput in Visual C++, and everything has been working fine for now. But, when I create the DI devices and do my thing with them, when I close out of my program, Visual C++'s window always changes sizes. I'm making my program in 640x480 fullscreen, and that's the size of the VC++ window when my program ends. I mean, my desktop normally runs in 1024x768, and I ususally run VC++ as maximized.. But when my program ends, the actual window resizes itself to 640x480 and it still thinks it's maximized for some reason. It didn't do this problem until I included DInput in my project, and if I uninclude it, the problem stops. I know I'm acquiring and unacquiring/releasing all the resources I'm using for DInput. I just hate it when that dang window is always changing sizes everytime I want to run my program. What gives?
Coldfirev
Edited by - Coldfirev on December 27, 2001 12:56:50 PM