Original Post
Do a .md2 file have to have all the 198 frames that quake2 characters have?
If you''ve just made an object (a chair) which does only need one frame (it''s supposed to just stand there) it would be very unnessecary to use all 198.
Is there any other format thats better for static objects then .md2?
Can you load TGA-skins instead of PCX-skins to a .md2 model?