Original Post
In every tutorial it says that all you do is give a tile a number, like 1 = grass, 2 = dirt, etc. This is then saved into a map file called "Whatever.Whatever" and looks like:
02030406020
87432689672
83409908835
24782935699
or whatever. This is ridiculous though. Does this mean we are limited to 10 tiles? (0-9) how does the computer know what number is a single digit number and how can it seperate it from the double or triple digit ones? how do you go around this? what will the map save-game look like? thanks
(im using c++ with msvs6)