Original Post
I want to texture my landscape using multitexturing. So I''ve got two texture levels:
1) The "lower" textures for the terrain (256 of them)
2) One "upper" texture for the detail-map (only 1)
My question: Can I bind all "lower" textures to one TextureUnit, or do I have to create 256 TextureUnits (One for each of them) ?
I hope you can help me to understand multitexturing a little better... thx
VanKurt