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Original Post
Here, let''s refrase it:
Is there any way to view the data inside of a .lib file?
------------------------------
Simple DirectMedia Layer:
Main Site - (www.libsdl.org)
Cone3D Tutorials- (cone3D.gamedev.net)
GameDev.net''s Tutorials - (Here)
Is there any way to view the data inside of a .lib file?
------------------------------
Simple DirectMedia Layer:
Main Site - (www.libsdl.org)
Cone3D Tutorials- (cone3D.gamedev.net)
GameDev.net''s Tutorials - (Here)
.lib files are compiled and linked so there isn''t any sourcecode in it! You could surely take a hexeditor and look at the data in it, but to get the source code (the .c and .h files that are human readable) you need to disassemble and decompile the lib!
BUT:
If it is copyrighted material, then reversengineering (that''s how this is called) is forbidden and illeagal.
While disassembling is fairly easy (many tools) decompilation is possible, but the output is very very bad (extremely hard to understand) as there is no way to restore the names of the variables and comments, etc.
Anyway, what lib do you want to decompile and why?
Yesterday we still stood at the verge of the abyss,
today we''re a step onward!
BUT:
If it is copyrighted material, then reversengineering (that''s how this is called) is forbidden and illeagal.
While disassembling is fairly easy (many tools) decompilation is possible, but the output is very very bad (extremely hard to understand) as there is no way to restore the names of the variables and comments, etc.
Anyway, what lib do you want to decompile and why?
Yesterday we still stood at the verge of the abyss,
today we''re a step onward!
quote:
Original post by Omaha
.lib files are not linked. They are just compiled.
You can link other files with them.
Edited by - Omaha on December 30, 2001 9:56:29 PM
Definetly right, thanks!
Wouldn''t that make reversengineering easier?
Yesterday we still stood at the verge of the abyss,
today we''re a step onward!
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