Original Post
I''m having this weird problem with the directdraw clipper.
Before i put up any of my code, i just want to tell you guys what happens and if nobody has any ideas, then i''ll put up the code. Ok, so what happens is this: I attach a clipper to my back buffer, and I have a keyboard controlled character being blitted to the back buffer. Now whenever the character goes of the TOP LEFT of the surface, the whole surface fills up with garbage. I know that I could just put some code to prevent him from going there, but i thought maybe it was something else... So does anybody have any idea what i''m doing wrong?
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