Original Post
I''m reading through TWGPG and good ol'' Andre says that GDI is very slow and that I should make my own font engine. So I think, how the hell would i do that? So with my limited experience, I make a little font engine that basically loads a .bmp file with text in it, puts it on a surface, and then extracts letters like cells, and blits them to the back buffer. It works fine, but its even slower than the GDI text... so I figure, I''ll go to Gamedev.net, and check the tutorial... but it just tells me how to do GDI. So now I''m asking all of you, how do you make a damn font engine?
...go on and live with no regrets, you only have one life...