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glut
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Well, Quake will undoubtedly use Win32 to initialize it''s window. Look at Quake III. During the startup, you see a blue window, just for a couple of seconds. That''s the program using Windows to check for processing power, the 3D card you''re using, OpenGL extensions, and lots of other things. GLUT is very much a "test" system. It''s there to allow you try out OpenGL, without having to deal with Windows, or any other kind of operating system.
I''m not sure what "gamemode" is...where did you here about it?
iNsAn1tY - the place where imagination and the real world merge...
Try http://uk.geocities.com/mentalmantle
I''m not sure what "gamemode" is...where did you here about it?
iNsAn1tY - the place where imagination and the real world merge...
Try http://uk.geocities.com/mentalmantle
gamemode from glut lets u have a fullscreen app ie it will change the windows resolution+hz+bitdepth.
personally i would look at using sdl its a bit more ''complete'' than glut + is in continued development.
performance wise there is NO difference between using glut or sdl or win32 to create your window.
http://uk.geocities.com/sloppyturds/gotterdammerung.html
personally i would look at using sdl its a bit more ''complete'' than glut + is in continued development.
performance wise there is NO difference between using glut or sdl or win32 to create your window.
http://uk.geocities.com/sloppyturds/gotterdammerung.html
gamemode from glut lets u have a fullscreen app ie it will change the windows resolution+hz+bitdepth.
personally i would look at using sdl its a bit more ''complete'' than glut + is in continued development.
performance wise there is NO difference between using glut or sdl or win32 to create your window.
http://uk.geocities.com/sloppyturds/gotterdammerung.html
personally i would look at using sdl its a bit more ''complete'' than glut + is in continued development.
performance wise there is NO difference between using glut or sdl or win32 to create your window.
http://uk.geocities.com/sloppyturds/gotterdammerung.html
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