Original Post
Does anyone know of a way to create a fireball effect using directx?
What I basically want is something like a fireball or like a rocket exhaust trail that will not involve a lot of calculations but looks nice as well.
I''ve tried doing things like taking faces and then sticking them together so you have a sort of 3D X shape, but it doesn''t look nice and there seems to be a problem with the alpha blending because one side blends in nicely but the other side looks as if alpha blending was disabled.
This is what I mean: (please excuse my crummy diagram)
1 2
__ __
\ \/ /
\__\/
/ /\
/__/\_\
3 4
THat wuold be the 3D "X" I mentioned that I created by sticking two faces diagonally into eachother.
The side 1 and 3 would belnd in nicely (since this would have a plasma-like texture so it''s semi-transparent) but then side 2 and 4 wouldnt, side 2 would appear to have had alpha blending turned off