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Memory Management

Started by Drcrs Jan 2, 2002 at 5:40 AM 0 replies 350+ views
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Drcrs
Drcrs
Hi there, I am working on a game like "Double Dragon". I thing to do it in 16 bpp, but it will have a lot of graphics (many guys, many movements, etc). Be cause that, I would like to read opinions about how to manage the graphics memory (if I need to do the background with tiles, etc) And if you know some sources or examples of double dragon clones, it will be wonderful. Thank in advance Cheers, Dr CRS
Dr Crs

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