Original Post
I''ve been looking through msdn for a while and searching online but haven''t found anything yet. I''m trying to make a tile ripper for the game that I''m working on so the artists that have made the worlds don''t have to manually make them into tiles. I''m going to use rects I guess and copy the tiles from a lot of maps to a single surface. What I''m wondering though, is how do I save a surface to a bitmap file? I know you can sure load bitmaps from a lot of different ways, but how do you save them? Thanks.
