Skip to main content
gamedev.net
šŸ”’ Locked

Fullscreen Problem

Started by ManaStone Jan 6, 2002 at 12:21 PM 0 replies 150+ views
Original Post
ManaStone
ManaStone
When I put my program into fullscreen it quickly switches through a regular blank backbuffer and a view of the desktop. Should I use d3ddevice->CopyRects and lock the surfaces instead of using the d3ddevice->Present. If I do lock the surfaces, then how would I unlock them? There doesn''t seem to be a function to unlock them.
-----------------------------Download my real time 3D RPG.
ManaStone
ManaStone
I figured out the problem. I forgot to use EnableAutoDepthStencil and AutoDepthStencilFormat in my D3DPRESENT_PARAMETERS.
-----------------------------Download my real time 3D RPG.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.