Original Post
Hi,
I am a new beginner for game development.
I would like to implement a multiplayer game using DirectPlay.
After the client success in connect to the server, it will start the Direct3D program. The 3D program will handle the key input,
and the key input will be sent to the server for handle some coordination.
In the client program, I hv declare a peer object of IDirectPlay8Client for connection to server
In the 3D program, I also delcare anothe peer object of IDirectPlay8Client for sending msg.
After compile, some problem arise:
progressivemesh.obj : error LNK2005: "struct _GUID g_guidApp" (?g_guidApp@@3U_GUID@@A) already defined in SimpleClient.obj
is such declaration wrong?