Original Post
Ok, I was thinking about making a street racing simulator. I want it to be as realistic as possible. I was wondering if anyone knows a way to find out how fast a wheel accelerates based on a certain friction on the wheels and a given amount of torque in the engine, also if the wheel spins faster then the friction can handle, how do I find out if the wheel is skidding. I was also wondering how I might implement the back wheel going faster then the front, resulting in a wheelie.