Original Post
Hi.
Following a post here before Christmas about loading and displaying bitmaps, it was reccommended that I use dxutil and its functions. I have tried to use this but still can''t get it to work, and it is driving me crazy. It is something to do with the return type being different than a direct draw surface.
I hate asking this, but could someone who knows what they are doing, (unlike me) please post a code fragment, of the declaring, initilising and use of the variables and functions needed to do this.
I am using DirectX 7, and want to load 265 colour bitmaps of varying sizes.
Thanks a Lot.
Giant
"Only two things are infinite, the universe and human stupidity, and I''m not sure about the former." --Albert Einstein