VB and DirectX
I'm making an inventory system for my game, and I'd like to store items in "grid". If you've played adventure/role-playing games, you know what I mean. My items are DirectX surfaces, and I can move them. So when user moves them to empty box in grid, they should stay there.
And if the user tries to drag it to a box already in use, the program would automatically drop it to the closest empty box (if any existed).
So I'm asking- how to do that grid?
Edited by - Zombie on 2/2/00 1:03:49 PM
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