Original Post
In my game (made using CBuilder 5), I''ve set Application->OnIdle to a function that does my frame rendering. Unfortunately, it seems that the OnIdle handler is only called when I do something like move the mouse over the game window, press a key or click the mouse button. So, the idle handler is being called only when other messages are being handled (IOW, the program''s not idle...).
This makes no sense at all and obviously I''d really like to fix it so if someone could please tell me what''s wrong here and how to fix it, it would be greatly appreciated.
Thanks in advance.
-Goku