Original Post
I know that Direct3D has provide a camera system through view and projection stuffs and viewports, but if I want to make a world enginge (for indoor/outdoor), do I have to run a optimization on my world to be rendered manually or I can just load the whole world into one object/mesh and let Direct3D do the rest ??
What is the best approach to make an indoor game esspecially on how to use Direct3D capabilities maximally ??