Original Post
i haven''t received any replies to my post from last night so i wanted to clarify what i was talking about ( i really need some help w/ this! ).
i have a function i''m using to transform model coordinates to world coordinates, and it seems to be working fine...except modifying the world space coordinates of the object ( the objects i''m declaring have only contain an x,y,z...so and "object" is really just one vertice ) the entire world moves and not the object.
should i declare "objects" as 3 or 4 vertices ( faces )? or am i ok the way i''m doing it?
my code is located in my last post...direct3d object problems...
thanks to anyone that can help!!!
boto0o