Original Post
I want to develop my own animated file format for opengl,using
glDrawElements() functions.
I have some questions :
- I want to start from meshes in .3ds format.
I convert them into opengl file to obtain the vertex-index-color-texcoord arrays.
I espected to obtain different vertex arrays, as many as the number of the key-frames, but one only index - color and texcoord array, being the same object.
On the contrary even the index arrays.. etc change from frame to frame.
Am I wrong or is there anything wrong with the file converter I use?
- Is it better to use the interpolation method or to increase the number of key frames to have a smooth animation.
A part from the size of the file, which one is faster ?
(pentium 3 1000, GeForce 2)
- Does the glDrawElements() function automatically store the trasformed vertex ?
Thanks in advance and regards to everybody
Alberto