Original Post
I develpoed an ASC loader using Win98 over Christmass. I upgraded to Windows ME and my program still would run fine. I have recently done a "Format/installation" of Windows ME and now the program will not work anymore.
My code maintains a Vector of ASC Objects. Each object has a vertex buffer associated with it. I loop through each object, lock the buffer, copy the vertices over, and unlock.
For some reason, my code fails on locking the buffer. I havn''t changed anything with my code. I don''t know why. I even went and got a new driver for my video card, but to no avail. Is there any way I can get a more detailed explanation as to why my code is failing? I know this is where it fails, but I just don''t know why...I''m using the debug version of DirectX 8 with Visual C++ 6.0
Thank you.